C# - 属性
属性 是类、结构和接口的命名成员。类或结构中的成员变量或方法称为字段 .属性是字段的扩展,可以使用相同的语法进行访问。他们使用访问器 通过它可以读取、写入或操作私有字段的值。
属性不命名存储位置。相反,他们有访问器 读取、写入或计算它们的值。
例如,让我们有一个名为 Student 的类,其中包含年龄、姓名和代码的私有字段。我们不能从类范围之外直接访问这些字段,但我们可以拥有访问这些私有字段的属性。
访问器
访问器 属性包含有助于获取(读取或计算)或设置(写入)属性的可执行语句。访问器声明可以包含一个 get 访问器、一个 set 访问器或两者兼有。例如 -
// Declare a Code property of type string: public string Code { get { return code; } set { code = value; } } // Declare a Name property of type string: public string Name { get { return name; } set { name = value; } } // Declare a Age property of type int: public int Age { get { return age; } set { age = value; } }
示例
以下示例演示了属性的使用 -
现场演示using System; namespace tutorialspoint { class Student { private string code = "N.A"; private string name = "not known"; private int age = 0; // Declare a Code property of type string: public string Code { get { return code; } set { code = value; } } // Declare a Name property of type string: public string Name { get { return name; } set { name = value; } } // Declare a Age property of type int: public int Age { get { return age; } set { age = value; } } public override string ToString() { return "Code = " + Code +", Name = " + Name + ", Age = " + Age; } } class ExampleDemo { public static void Main() { // Create a new Student object: Student s = new Student(); // Setting code, name and the age of the student s.Code = "001"; s.Name = "Zara"; s.Age = 9; Console.WriteLine("Student Info: {0}", s); //let us increase age s.Age += 1; Console.WriteLine("Student Info: {0}", s); Console.ReadKey(); } } }
当上面的代码编译并执行时,它会产生以下结果 -
Student Info: Code = 001, Name = Zara, Age = 9 Student Info: Code = 001, Name = Zara, Age = 10
抽象属性
一个抽象类可能有一个抽象属性,它应该在派生类中实现。以下程序说明了这一点 -
现场演示using System; namespace tutorialspoint { public abstract class Person { public abstract string Name { get; set; } public abstract int Age { get; set; } } class Student : Person { private string code = "N.A"; private string name = "N.A"; private int age = 0; // Declare a Code property of type string: public string Code { get { return code; } set { code = value; } } // Declare a Name property of type string: public override string Name { get { return name; } set { name = value; } } // Declare a Age property of type int: public override int Age { get { return age; } set { age = value; } } public override string ToString() { return "Code = " + Code +", Name = " + Name + ", Age = " + Age; } } class ExampleDemo { public static void Main() { // Create a new Student object: Student s = new Student(); // Setting code, name and the age of the student s.Code = "001"; s.Name = "Zara"; s.Age = 9; Console.WriteLine("Student Info:- {0}", s); //let us increase age s.Age += 1; Console.WriteLine("Student Info:- {0}", s); Console.ReadKey(); } } }
当上面的代码编译并执行时,它会产生以下结果 -
Student Info: Code = 001, Name = Zara, Age = 9 Student Info: Code = 001, Name = Zara, Age = 10
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